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Another developer for Tempest in Crescent City has written me. He did so in confidence, so I don’t feel comfortable posting his email, but here’s my response–slightly redacted–which pretty well sums up my feelings at this point:

Thanks for the note. I’m happy to hear that you spoke to a New Orleanian about the project…. And rest assured, I didn’t dismiss your project simply because it’s a game. Obviously, I’m a pretty avid gamer myself–otherwise, I never would’ve stumbled across the link at PlayThisThing.com.

Here’s my problem: I don’t believe you’ve fully and honestly addressed the “shock” factor of Tempest. You could’ve focused the plot on any number of disaster scenarios, real or imagined: fires in the Southwest, tornadoes in the Midwest, an earthquake in San Francisco, etc. I’m guessing you chose Hurricane Katrina because it’s known to students and because it’s emotionally and politically charged.

Which is fine, but many New Orleanians–myself included–are tired of Katrina being used to foment race/class conflict and for other political ends. We just want our city, homes, lives back. You’ve appropriated the disaster for your own purposes, with little obvious benefit to the people who’ve actually suffered from the disaster. (FYI, if you were intending to use it to ease the stress of school children in New Orleans, you’re probably a couple of years too late.)

I hate to sound essentialist or parochial, but here’s the fact of the matter: for the past three years or so, we’ve had non-locals giving us advice–mostly unsolicited. What we’re doing wrong. What we ought to be doing. How we ought to feel. They don’t speak with us so much as at us. Their hearts may be in the right place, but their words are often patronizing and very, very offensive. Whether you like it or not, your team and this game have fallen into exactly the same trap.

So my suggestion to you–and can take it for what it’s worth, but bear in mind, I have the pleasure of negotiating these issues every day–is don’t worry about the New Orleans market, because you’re probably pretty doomed on that front. If nothing else, your identity as a non-New Orleanian–to say nothing of your race/class identity, about which I know nothing (beyond a pretty accurate Google Image search)–will prevent you from being taken seriously by many here. Although a lot of people have moved on from the disaster, Katrina is still a HIGHLY volatile issue, and the mere fact that you’ve made it a game will render it offensive to most. Add to that the fact that you’ve done little on-the-ground outreach here in New Orleans, and you sink another few inches.

I don’t speak for all New Orleanians. I can only guess at what they’d say. But based on my experience of the city and its communities and outreach efforts and everything else, I can pretty much guarantee that the cards are stacked against you.

Your target demo, as I’ve said, may be more comfortable with the game, but if I were you, I’d use this for the kids in your own neighborhood who aren’t weighed down by the baggage of homes, lives, and family members lost to a sudden, violent, unstoppable meteorological event–one that, given climate trends, is likely to re-occur any summer now.

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